top of page

OMEGA

ROLE

Boss level design and gameplay

Producer

DESCRIPTION

  • Acted as producer to lead team to final product

  • Programmed boss gameplay and UI

  • Designed and built the boss level 

YEAR

2022

GENRE

2.5D Shooter Platformer

PLATFORM

Xbox One

GAME DEVELOPMENT ENGINE

Unreal Engine 4 (UE4)

VERSION CONTROL

Perforce (P4V)

BOSS DESIGN

  • Designed and programmed all boss gameplay behaviour and UI
     

  • Created boss projectile using Niagara, Unreal Engine's VFX system
     

  • Programmed homing projectile functionality
     

  • Implemented attack sequences and conditions that trigger multiple melee attack animations
     

  • Handled boss attack collision via a sockets on boss center tentacle, allowing more optimal performance with fewer colliders
     

  • Assigned unique damage values depending on how much collider area makes contact with the player
     

  • Highlighted boss' weak spot using dedicated colliders and a point light, while carefully considering the how the player can access it using the level's design

LEVEL DESIGN

  • Designed and built boss level using storyboarding and prototyping
     

  • Created box trigger system to lerp the camera to the final battle position, and reverse if player leaves battle area
     

  • Carefully considered lighting. Multiple light sources used to create desired specular highlights and shadows
     

  • Platform and crate placement used to create advantages and disadvantages in player strategy
     

  • Assigned boss UI to Box Trigger when boss shadow appears to give a sense of anticipation before the boss is revealed by a wider camera angle

PRODUCTION

  • Wrote the original Game Design Document outlining the player character, enemies, UI design, theme, game mechanics, etc
     

  • Organized stand-up meetings and regular weekly team meetings to ensure all goals for current sprint are going to be met
     

  • Updated Trello task board to monitor project backlog
     

  • Made final decisions about features and mechanics that could be added to the game, or removed due to time constraints
     

  • Followed up with individual team members regularly to address issues regarding late commits or technical issues
     

  • Please see the detailed game design document I produced for this game to the right.

bottom of page